Tuesday 27 December 2011

What's wrong with mobile games?

I guess that basically mobile games at present are mainly video game played on mobile phones, smartphones, tablets or portable media player. The precursors to these are games played on handheld video game systems such as Nintendo DS and the PlayStation Portable - but what they are in essence are games that could just as well be played on a static platform - but squeezed into a mobile. That makes them very much like a first generation mobile phone - which was just a landline type functionality squeezed into a portable box - but lacking the other possibilities of the new platform type. Even games like Angry Birds are basically extensions of the first game mobile game ever (Tetris on the Hagenuk MT-2000 in 1994 basically something that you prod the phone to inter act with sand peering into the display to see. With GPS location identification, acceleration, orientation and motion sensing and multiplayer ability die to client server and peer to peer interactions the challenge for gaming it to go beyond the prod-the-box scenario into something that can take on the Wii consoles, the MMPORPGs like World of Warcraft and the real world technology mediated experiences like Quasar and LaserQuest to create a next generation experience.

No comments:

Post a Comment